One of the best first upgrades to get is Banana Bunch!
The Banana upgrade is effectively priced to be available early in the game. When you flick out one banana, a free extra one goes with it, entertaining twice the number of monkeys!
One of the best first upgrades to get is Banana Bunch!
The Banana upgrade is effectively priced to be available early in the game. When you flick out one banana, a free extra one goes with it, entertaining twice the number of monkeys!
Over the next 4 weeks we will be publishing articles at GameDev.net how we made Catch the Monkey.
This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and you can see how it progressed across 3 phases of design brainstorming. While the article is intended for developers, there are plenty of pictures for the less technical to enjoy. 🙂
Action Doesn’t Need Violence, say Catch the Monkey Creators
Exciting non-violent action iPhone game can be enjoyed by the whole family
Burlington, Canada – January 31, 2012 – Catch the Monkey launches today in the Apple App Store. This innovative game bucks the action-game trend of using violence to overcome obstacles. In Catch the Monkey, adorable and curious monkeys invade an elderly farmer’s field. Players help remove them by using a variety of humorous and non-violent tools. Game developer Mirthwerx found this radical approach so conceptually difficult, that it almost didn’t happen.
Today is 2 years in the making. Catch the Monkey is now available to all iPhone, iPod, and iPad users through the iTunes App Store(android users do not despair, it will be coming very soon!)
We hope the world enjoys playing with the monkeys as much as we enjoyed making them.
Here is the link to the official iTunes store:
We want to send a special shout out to Mike Valeri of http://www.mikevalerimusic.com/ thanking him for the fantastic music he wrote for the title screen.
Mike is extremely talented in music composition and has been a long time collaborator with upcoming singing sensation Kirsten Urbas. And he’s only 17. We’re sure Mike will be making a name for himself in the music world in the coming years.
With very little direction on our part, Mike created theme music that is immediately exciting and interesting. During development and testing we have listened to the song over 1,000 times and it never gets dull.
So thanks Mike for the great music, and keep up the good work!