Tag Archives: technical
How We Made it: GameDev.net Article Series
Over the next 4 weeks we will be publishing articles at GameDev.net how we made Catch the Monkey. This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and … Read More
Posted in Catch the Monkey
Tagged article, catch, design, game design, game development, gamedev, ipad, iphone, ipod, mirthwerx, monkey, prototype, technical
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