Tag Archives: gamedev
X-Com: How Could It Be Better?
We are long time gamers from the DOS days we here at Mirthwerx. We were very excited a respected studio like Firaxis was remaking X-Com enemy unknown. It was released on October 9 2012. We even shutdown the office early … Read More
Behind the Scenes GameDev.net article 3 now up!
Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up! Article 3 covers Polishing & Balancing. Those were crazy times. These articles have proven to be quite popular! The … Read More
GameDev.net Features Mirthwerx Article
Our first “behind the scenes” journal entry has received a lot of praise, the chief editor has selected it as a “Featured” article and tweeted it out to their 3,800 followers! We’re glad our lessons learned is interesting to others!
How We Made it: GameDev.net Article Series
Over the next 4 weeks we will be publishing articles at GameDev.net how we made Catch the Monkey. This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and … Read More