Tag Archives: development
Art side of things: Sushi World customer designs
A Sushi restaurant game cant exist without Sushi loving customers come in to challenge your Sushi making skills. Sushi World’s stage is set in many different countries around the globe, and I need to come up with lots of different customers for each … Read More
Behind the Scenes GameDev.net article 4 of 4 now up!
Our fourth and final article on how we built Catch the Monkey on a PC is up! Article 4 covers Testing, Releasing, and Marketing. The fun and mistakes never end. And not to worry, we’re applying all these lessons learned … Read More
Behind the Scenes GameDev.net article 3 now up!
Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up! Article 3 covers Polishing & Balancing. Those were crazy times. These articles have proven to be quite popular! The … Read More