Tag Archives: Catch The Monkey

Catch the Monkey Title Screen done!

So, how do you like our title screen?

Posted in Catch the Monkey | Tagged , , , | Comments Off on Catch the Monkey Title Screen done!

Art side of things – Monkey design part 2

After we decided on the look of the monkey, the next step is coloring. Below are some of the color samples we went through: We are trying to stay in the brown but also give that “toddler” feel.

Posted in Catch the Monkey | Tagged , , , , | Comments Off on Art side of things – Monkey design part 2

Art side of things – Monkey designs

As a trained classical animator, it is natural for me to start a project with character and layout design.  These two elements set the tone of the game, so it is critical not to rush through the design process.  Once the master … Read More »

Posted in Catch the Monkey | Tagged , , , , , | Comments Off on Art side of things – Monkey designs

Simulators are not Hardware

Other than marketing and having people actually want to buy and play Catch the Monkey, the single biggest remaining hurdle is getting the game to run on real hardware. The game has been running excellently in the simulator: frame speed is … Read More »

Posted in Catch the Monkey | Tagged , , | Comments Off on Simulators are not Hardware

What is Catch the Monkey?

Catch the monkey is an upcoming game for the iPhone/iPad (and android once we release the iOS versions).  It is being made by two ridiculously talented people called MirthWerx. (screenshots are from actual play of our work in progress, we’re … Read More »

Posted in Catch the Monkey | Tagged , , | Comments Off on What is Catch the Monkey?