Tag Archives: C++
How to Download and Mount Expansion File Resources in Marmalade C++
Problem: You have a marmalade C++ game in excess of the 50mb limit imposed by an android store. How do you split up your game, download the required assets from an external server, and make it all work as if … Read More
Posted in Game Dev Behind the Scenes
Tagged android, asynchronous, C++, download, expansion, Game Dev, http, marmalade, zip mount
7 Comments
Using Marmalade with Google Play Expansion Files, JNI, and LVL License Checks
Purpose Google Play requires all core APK application files to be 50mb or less. If your program is larger, you must split it into expansion file(s) delivered separately. Google Play hosts your expansion file(s) and may automatically transmit them to … Read More
Posted in Game Dev Behind the Scenes
Tagged android, C++, Game Dev, Google Play, JNI, LVLExpansion, marmalade
9 Comments