Tag Archives: asynchronous
How to Download and Mount Expansion File Resources in Marmalade C++
Problem: You have a marmalade C++ game in excess of the 50mb limit imposed by an android store. How do you split up your game, download the required assets from an external server, and make it all work as if … Read More
Posted in Game Dev Behind the Scenes
Tagged android, asynchronous, C++, download, expansion, Game Dev, http, marmalade, zip mount
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