Apple promotes Catch the Monkey in Taiwan iTunes Store

Apple determines the apps that show in their categories like New, New & Notable, What’s Hot, Top Paid, etc. We just found out today that Catch the Monkey has hit the New Family section of the Taiwan iTunes store.  This … Read More »

Posted in Catch the Monkey | Tagged , , , , , , , , , | Comments Off on Apple promotes Catch the Monkey in Taiwan iTunes Store

GameDev.net article 2/4 now available

I’m on vacation in puerto rico but that has’t stopped the second article in this series from being published You can read the next article on the core development of catch th monkey including our single largest mistake, here: http://www.gamedev.net/blog/1406/entry-2254158-how-we-built-an-ios-game-on-pc-part-24-building-the-core/

Posted in Catch the Monkey | Comments Off on GameDev.net article 2/4 now available

Catch the Monkey scores 4/5 stars from Famigo.com!

Our first review has come in: Catch the Monkey is a hit! “The Famigo family wanted to let you know that we absolutely love Catch The Monkey.  We could not get enough of those adorable monkeys and their hilarious giggles.   We … Read More »

Posted in Catch the Monkey | Tagged , , , , , , , , , , , | Comments Off on Catch the Monkey scores 4/5 stars from Famigo.com!

GameDev.net Features Mirthwerx Article

Our first “behind the scenes” journal entry has received a lot of praise, the chief editor has selected it as a “Featured” article and tweeted it out to their 3,800 followers! We’re glad our lessons learned is interesting to others!

Posted in Catch the Monkey | Tagged , , , , , , , , , , , , | Comments Off on GameDev.net Features Mirthwerx Article

How We Made it: GameDev.net Article Series

Over the next 4 weeks we will be publishing articles at GameDev.net how we made Catch the Monkey. This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and … Read More »

Posted in Catch the Monkey | Tagged , , , , , , , , , , , , | Comments Off on How We Made it: GameDev.net Article Series