Art side of things – Monkey designs

As a trained classical animator, it is natural for me to start a project with character and layout design.  These two elements set the tone of the game, so it is critical not to rush through the design process.  Once the master … Read More »

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Simulators are not Hardware

Other than marketing and having people actually want to buy and play Catch the Monkey, the single biggest remaining hurdle is getting the game to run on real hardware. The game has been running excellently in the simulator: frame speed is … Read More »

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What is Catch the Monkey?

Catch the monkey is an upcoming game for the iPhone/iPad (and android once we release the iOS versions).  It is being made by two ridiculously talented people called MirthWerx. (screenshots are from actual play of our work in progress, we’re … Read More »

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The Most Powerful Gum

So today was another day of polishing and putting in final graphics. I read an email from The Artist suggesting when the player buys the gum upgrade, which makes the monkey go slower for a longer period of time than … Read More »

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It’s Alive!

This is the public announcement of our gaming division. The Artist and I had a meeting in my dining room today.  We determined it is time get the marketing going on our upcoming iPhone/iPad game Catch The Monkey.  So this … Read More »

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