Our fourth and final article on how we built Catch the Monkey on a PC is up! Article 4 covers Testing, Releasing, and Marketing. The fun and mistakes never end.
And not to worry, we’re applying all these lessons learned to our next project!
Our fourth and final article on how we built Catch the Monkey on a PC is up! Article 4 covers Testing, Releasing, and Marketing. The fun and mistakes never end.
And not to worry, we’re applying all these lessons learned to our next project!