Monthly Archives: September 2011
Art side of things – Monkey design part 2
After we decided on the look of the monkey, the next step is coloring. Below are some of the color samples we went through: We are trying to stay in the brown but also give that “toddler” feel.
Posted in Catch the Monkey
Tagged Catch The Monkey, game art design, game development, ipad game, iphone game
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Art side of things – Monkey designs
As a trained classical animator, it is natural for me to start a project with character and layout design. These two elements set the tone of the game, so it is critical not to rush through the design process. Once the master … Read More
Posted in Catch the Monkey
Tagged Catch The Monkey, game art design, game design, game development, ipad game, iphone game
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Simulators are not Hardware
Other than marketing and having people actually want to buy and play Catch the Monkey, the single biggest remaining hurdle is getting the game to run on real hardware. The game has been running excellently in the simulator: frame speed is … Read More
Posted in Catch the Monkey
Tagged Catch The Monkey, game development, iphone game
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