Monthly Archives: September 2011
Game Design: Does the world really need mobile Diablo Clones?
In recent evenings I’ve gone through the app store role playing category. There are about 800 games to wade through and I’ve been trying the ones that interest me. After playing several, I’m struck by a consistent thought: Seriously, do we need Diablo clones … Read More
Art side of things: Farmer design
Here are some of the design works for farmer, the steps to get to the finial design. This first piece was just a real quick and rough ideas of the farmer, at that stage we don’t even know if he … Read More
Catch the Monkey iPhone/Android Gameplay Trailer
We’re thrilled to finally have our first Catch the Monkey gameplay video ready for all to see. Check it out and tell us what you think. Does it convey the purpose and general idea of the game??? [youtube=http://www.youtube.com/watch?v=6GBnoUbE8V4&feature=channel_video_title]
Art side of things: Monkey design part 3
Do you guys like our last post about the final title page? If you pay close attention you will find that there are different types of monkeys in the picture. This post will show some animations for different monkey types, enjoy! … Read More
Catch the Monkey Title Screen done!
So, how do you like our title screen?